Partial content of this post won’t be showed public on this blog. I will generally talking about how I organized my experiment and how I did such a work. As for data and observation, I will create a google docs for it. However, I will also give precise conclusion of my experiments. Google Docs Used Command Solve Android Read_Only Issue mount -o rw,remount /system mount -o ro,remount /system Using tc
As always, feel free to ask. // Sherlock Motivation I got some issues about compile seafile to android, so instead of doing so, I start to figure out some other synchronize workflow. Rsync is one of the most mature synchronization solution. So I made the decision on planting rsync to android. Pre-work Rsync is a sync program with delta sync feature and based on SSH connection. So all we need to do is SSH support and cross compile tool-chain.
Catch them all until bored Preface I never imagined that I will truly write something for hacking a game. Though I have to admit that Pokemon Go is a huge heat and different from other games, it still hard to believe that I took movement to make it better(or worse?). I was a big fun of ingress, and thanks to one of my best friends, Kevin, who was also a huge fan to ingress, recommended me this game.
Motivation This project is working for delta sync from mobile to server. Currently, there’s no mobile program/solution has supporting to delta sync(Include Dropbox/ Goggle Drive). But the truth is that almost every pc version sync program can work as delta sync properly or not. So in this article, I’ll provide a workbench for cross compilation and evaluation. And finally come up with a reason of how to port better incremental synchronize solution on mobile platform.