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CoderSherlock.github.io/categories/2016-07/index.html
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2016-08-16 20:03:40 -04:00

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<div class="author">Jon Hao</div>
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<div class="bottom title">Mil años de solitario</div>
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<div class="article">
<div class="title"><a href="https://codersherlock.github.io/post/Pokemon-Go-Hack/">Pokemon Go Hack</a></div>
<div class="categories">
<a href="https://codersherlock.github.io//categories/2016-07/">2016-07</a>
</div>
<div class="description">Catch them all until bored Preface I never imagined that I will truly write something for hacking a game. Though I have to admit that Pokemon Go is a huge heat and different from other games, it still hard to believe that I took movement to make it better(or worse?). I was a big fun of ingress, and thanks to one of my best friends, Kevin, who was also a huge fan to ingress, recommended me this game.</div>
<div class="tags">
30 Jul 2016
<a href="https://codersherlock.github.io//tags/hack/">#hack</a>
<a href="https://codersherlock.github.io//tags/github/">#github</a>
</div>
</div>
<div class="article">
<div class="title"><a href="https://codersherlock.github.io/post/Cross-Compile-Seafile-2-ARM/">Cross Compile Seafile 2 ARM</a></div>
<div class="categories">
<a href="https://codersherlock.github.io//categories/2016-07/">2016-07</a>
</div>
<div class="description">Cross Compile Seafile to ARM platform Motivation This project is working for delta sync from mobile to server. Currently, there&rsquo;s no mobile program/solution has supporting to delta sync(Include Dropbox/ Goggle Drive). But the truth is that almost every pc version sync program can work as delta sync properly or not. So in this article, I&rsquo;ll provide a workbench for cross compilation and evaluation. And finally come up with a reason of how to port better incremental synchronize solution on mobile platform.</div>
<div class="tags">
30 Jul 2016
<a href="https://codersherlock.github.io//tags/android/">#android</a>
<a href="https://codersherlock.github.io//tags/arm/">#arm</a>
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