feat(football): implement World Cup 2026 simulator and Empirical-Poisson Mixture Model
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package logic
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// Team represents a football team.
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type Team struct {
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Name string `json:"name"`
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Group string `json:"group"` // e.g., "A", "B", ..., "L"
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}
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// Match represents a group stage match between two teams.
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type Match struct {
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TeamA string `json:"team_a"`
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TeamB string `json:"team_b"`
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IsCompleted bool `json:"is_completed"`
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ScoreA int `json:"score_a"`
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ScoreB int `json:"score_b"`
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}
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// ScoreOutcome represents a possible match score and its probability.
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type ScoreOutcome struct {
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ScoreA int `json:"score_a"`
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ScoreB int `json:"score_b"`
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Probability float64 `json:"probability"`
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}
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// TeamStats holds the metrics used to rank teams within a group or across third-place teams.
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type TeamStats struct {
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TeamName string
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Points int
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GoalDifference int
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GoalsScored int
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// Fields used for tie-breaking comparison within the group
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H2HPoints int
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H2HGD int
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H2HGS int
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}
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// TeamProbability represents the calculated qualification probabilities for a single team.
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type TeamProbability struct {
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TeamName string `json:"team_name"`
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Group string `json:"group"`
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DirectQualProb float64 `json:"direct_qual_prob"`
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ThirdQualProb float64 `json:"third_qual_prob"`
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TotalQualProb float64 `json:"total_qual_prob"`
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}
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@@ -0,0 +1,191 @@
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package logic
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import (
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"math"
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"math/rand"
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"sync"
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)
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// RawScoreRecord represents the raw statistics for a scoreline in football history.
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type RawScoreRecord struct {
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GoalsA int `json:"goals_a"`
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GoalsB int `json:"goals_b"`
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Count int `json:"count"`
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}
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// WorldCupRawScores represents the actual historical frequencies of scorelines
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// in the FIFA World Cup history (964 matches from 1930 to 2022).
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var WorldCupRawScores = []RawScoreRecord{
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{GoalsA: 1, GoalsB: 0, Count: 182},
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{GoalsA: 2, GoalsB: 1, Count: 152},
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{GoalsA: 2, GoalsB: 0, Count: 111},
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{GoalsA: 1, GoalsB: 1, Count: 92},
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{GoalsA: 0, GoalsB: 0, Count: 78},
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{GoalsA: 3, GoalsB: 1, Count: 68},
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{GoalsA: 3, GoalsB: 0, Count: 57},
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{GoalsA: 3, GoalsB: 2, Count: 43},
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{GoalsA: 2, GoalsB: 2, Count: 35},
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{GoalsA: 4, GoalsB: 1, Count: 31},
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{GoalsA: 4, GoalsB: 0, Count: 24},
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{GoalsA: 4, GoalsB: 2, Count: 17},
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{GoalsA: 6, GoalsB: 1, Count: 11},
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{GoalsA: 5, GoalsB: 2, Count: 9},
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{GoalsA: 5, GoalsB: 0, Count: 7},
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{GoalsA: 3, GoalsB: 3, Count: 7},
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{GoalsA: 5, GoalsB: 1, Count: 7},
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{GoalsA: 6, GoalsB: 0, Count: 5},
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{GoalsA: 7, GoalsB: 0, Count: 5},
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{GoalsA: 4, GoalsB: 3, Count: 3},
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{GoalsA: 7, GoalsB: 1, Count: 3},
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{GoalsA: 8, GoalsB: 1, Count: 3},
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{GoalsA: 4, GoalsB: 4, Count: 2},
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{GoalsA: 6, GoalsB: 3, Count: 2},
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{GoalsA: 9, GoalsB: 0, Count: 2},
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{GoalsA: 5, GoalsB: 3, Count: 1},
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{GoalsA: 6, GoalsB: 2, Count: 1},
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{GoalsA: 7, GoalsB: 2, Count: 1},
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{GoalsA: 7, GoalsB: 3, Count: 1},
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{GoalsA: 6, GoalsB: 5, Count: 1},
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{GoalsA: 8, GoalsB: 3, Count: 1},
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{GoalsA: 10, GoalsB: 1, Count: 1},
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{GoalsA: 7, GoalsB: 5, Count: 1},
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}
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// poissonProbability computes the Poisson probability P(k; lambda).
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func poissonProbability(lambda float64, k int) float64 {
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factorial := 1.0
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for i := 1; i <= k; i++ {
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factorial *= float64(i)
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}
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return (math.Pow(lambda, float64(k)) * math.Exp(-lambda)) / factorial
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}
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// DefaultScoreOutcomes returns the symmetric default probability distribution based on WorldCupRawScores.
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func DefaultScoreOutcomes() []ScoreOutcome {
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var totalGoals int
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var totalMatches int
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for _, r := range WorldCupRawScores {
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totalGoals += (r.GoalsA + r.GoalsB) * r.Count
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totalMatches += r.Count
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}
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if totalMatches == 0 {
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return []ScoreOutcome{{ScoreA: 1, ScoreB: 1, Probability: 1.0}}
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}
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// 1. Calculate expected goals per team (lambda)
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lambda := float64(totalGoals) / (2.0 * float64(totalMatches))
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// 2. Compute Poisson 1D and 2D probabilities (up to MaxGoals = 10)
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maxGoals := 10
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poisson1D := make([]float64, maxGoals+1)
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var sumP float64
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for g := 0; g <= maxGoals; g++ {
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p := poissonProbability(lambda, g)
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poisson1D[g] = p
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sumP += p
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}
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for g := 0; g <= maxGoals; g++ {
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poisson1D[g] /= sumP
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}
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// 3. Build Empirical 2D map
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type scoreKey struct {
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goalsA int
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goalsB int
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}
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empirical := make(map[scoreKey]float64)
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for _, r := range WorldCupRawScores {
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if r.GoalsA <= maxGoals && r.GoalsB <= maxGoals {
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prob := float64(r.Count) / float64(totalMatches)
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if r.GoalsA == r.GoalsB {
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empirical[scoreKey{r.GoalsA, r.GoalsB}] = prob
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} else {
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empirical[scoreKey{r.GoalsA, r.GoalsB}] = prob / 2.0
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empirical[scoreKey{r.GoalsB, r.GoalsA}] = prob / 2.0
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}
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}
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}
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// 4. Combine into Mixture Model (alpha = 0.99)
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alpha := 0.99
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var outcomes []ScoreOutcome
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for ga := 0; ga <= maxGoals; ga++ {
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for gb := 0; gb <= maxGoals; gb++ {
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pPoisson := poisson1D[ga] * poisson1D[gb]
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pEmpirical := empirical[scoreKey{ga, gb}]
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pMix := alpha*pEmpirical + (1.0-alpha)*pPoisson
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outcomes = append(outcomes, ScoreOutcome{
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ScoreA: ga,
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ScoreB: gb,
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Probability: pMix,
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})
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}
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}
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// Normalize just in case of float64 precision drift
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var sumMix float64
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for _, o := range outcomes {
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sumMix += o.Probability
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}
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for i := range outcomes {
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outcomes[i].Probability /= sumMix
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}
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return outcomes
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}
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// ScoreModel holds the probability distribution used to sample random scores.
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type ScoreModel struct {
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Outcomes []ScoreOutcome
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mu sync.RWMutex
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}
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// NewScoreModel creates a ScoreModel from custom score outcomes.
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// If customOutcomes is empty, it uses DefaultScoreOutcomes().
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func NewScoreModel(customOutcomes []ScoreOutcome) *ScoreModel {
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sm := &ScoreModel{}
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if len(customOutcomes) > 0 {
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// Normalize custom outcomes to ensure they sum to 1.0
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var sum float64
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for _, o := range customOutcomes {
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sum += o.Probability
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}
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if sum > 0 {
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normalized := make([]ScoreOutcome, len(customOutcomes))
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for i, o := range customOutcomes {
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normalized[i] = ScoreOutcome{
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ScoreA: o.ScoreA,
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ScoreB: o.ScoreB,
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Probability: o.Probability / sum,
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}
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}
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sm.Outcomes = normalized
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return sm
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}
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}
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sm.Outcomes = DefaultScoreOutcomes()
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return sm
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}
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// RandomScore samples a random score outcome based on the probability distribution.
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func (sm *ScoreModel) RandomScore(r *rand.Rand) ScoreOutcome {
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sm.mu.RLock()
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outcomes := sm.Outcomes
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sm.mu.RUnlock()
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if len(outcomes) == 0 {
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return ScoreOutcome{ScoreA: 0, ScoreB: 0, Probability: 1.0}
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}
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p := r.Float64()
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var cumulative float64
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for _, outcome := range outcomes {
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cumulative += outcome.Probability
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if p <= cumulative {
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return outcome
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}
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}
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return outcomes[len(outcomes)-1]
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}
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@@ -0,0 +1,125 @@
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package logic
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import (
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"math/rand"
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"sort"
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"time"
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)
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// RunMonteCarlo runs a Monte Carlo simulation of the remaining matches.
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// Returns a slice of TeamProbability sorted by Group and then by TotalQualProb descending.
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func RunMonteCarlo(teams []Team, matches []Match, scoreOutcomes []ScoreOutcome, numSimulations int) []TeamProbability {
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if numSimulations <= 0 {
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numSimulations = 50000
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}
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r := rand.New(rand.NewSource(time.Now().UnixNano()))
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sm := NewScoreModel(scoreOutcomes)
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// Map teams to groups
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teamGroups := make(map[string]string)
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groupsTeams := make(map[string][]string)
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for _, t := range teams {
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teamGroups[t.Name] = t.Group
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groupsTeams[t.Group] = append(groupsTeams[t.Group], t.Name)
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}
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directCounts := make(map[string]int)
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thirdCounts := make(map[string]int)
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// Separate completed and uncompleted matches
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var completed []Match
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var uncompleted []Match
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for _, m := range matches {
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if m.IsCompleted {
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completed = append(completed, m)
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} else {
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uncompleted = append(uncompleted, m)
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}
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}
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for sim := 0; sim < numSimulations; sim++ {
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// Clone completed matches and simulate uncompleted ones
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simMatches := make([]Match, len(completed)+len(uncompleted))
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copy(simMatches, completed)
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for i, m := range uncompleted {
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outcome := sm.RandomScore(r)
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simMatches[len(completed)+i] = Match{
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TeamA: m.TeamA,
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TeamB: m.TeamB,
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IsCompleted: true,
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ScoreA: outcome.ScoreA,
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ScoreB: outcome.ScoreB,
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}
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}
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// Calculate standings for each group
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thirdPlaced := make([]*TeamStats, 0, 12)
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for grp, grpTeams := range groupsTeams {
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var grpMatches []Match
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for _, m := range simMatches {
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if teamGroups[m.TeamA] == grp && teamGroups[m.TeamB] == grp {
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grpMatches = append(grpMatches, m)
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}
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}
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// Shuffle group teams to randomize tie-breaks in SortGroupStandings
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shuffledGrpTeams := make([]string, len(grpTeams))
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copy(shuffledGrpTeams, grpTeams)
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r.Shuffle(len(shuffledGrpTeams), func(i, j int) {
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shuffledGrpTeams[i], shuffledGrpTeams[j] = shuffledGrpTeams[j], shuffledGrpTeams[i]
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})
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standings := CalculateStandings(shuffledGrpTeams, grpMatches)
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// Top 2 qualify directly
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if len(standings) > 0 {
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directCounts[standings[0].TeamName]++
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}
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if len(standings) > 1 {
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directCounts[standings[1].TeamName]++
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}
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// 3rd placed team goes to the pool
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if len(standings) > 2 {
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thirdPlaced = append(thirdPlaced, standings[2])
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}
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}
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// Shuffle third-placed list to randomize cross-group tie-breaks in CompareThirdPlaced
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r.Shuffle(len(thirdPlaced), func(i, j int) {
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thirdPlaced[i], thirdPlaced[j] = thirdPlaced[j], thirdPlaced[i]
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})
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CompareThirdPlaced(thirdPlaced)
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limit := 8
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if len(thirdPlaced) < limit {
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limit = len(thirdPlaced)
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}
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for i := 0; i < limit; i++ {
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thirdCounts[thirdPlaced[i].TeamName]++
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}
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}
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// Build result slice
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res := make([]TeamProbability, 0, len(teams))
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for _, t := range teams {
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dQual := float64(directCounts[t.Name]) / float64(numSimulations)
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tQual := float64(thirdCounts[t.Name]) / float64(numSimulations)
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res = append(res, TeamProbability{
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TeamName: t.Name,
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Group: t.Group,
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DirectQualProb: dQual,
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ThirdQualProb: tQual,
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TotalQualProb: dQual + tQual,
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})
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}
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// Sort results by Group name first, then by TotalQualProb descending
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sort.Slice(res, func(i, j int) bool {
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if res[i].Group != res[j].Group {
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return res[i].Group < res[j].Group
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}
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return res[i].TotalQualProb > res[j].TotalQualProb
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})
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return res
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}
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@@ -0,0 +1,54 @@
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package logic
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import (
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"testing"
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)
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func TestCalculateStandings(t *testing.T) {
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teams := []string{"MEX", "RSA", "KOR", "CZE"}
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matches := []Match{
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{TeamA: "MEX", TeamB: "RSA", IsCompleted: true, ScoreA: 2, ScoreB: 0}, // MEX: 3 pts, RSA: 0 pts
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{TeamA: "KOR", TeamB: "CZE", IsCompleted: true, ScoreA: 2, ScoreB: 1}, // KOR: 3 pts, CZE: 0 pts
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}
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standings := CalculateStandings(teams, matches)
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if len(standings) != 4 {
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t.Fatalf("expected 4 teams, got %d", len(standings))
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}
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// MEX and KOR should be top 2
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if standings[0].TeamName != "MEX" && standings[0].TeamName != "KOR" {
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t.Errorf("expected MEX or KOR as first, got %s", standings[0].TeamName)
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}
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}
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func TestRunMonteCarlo(t *testing.T) {
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teams := []Team{
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{Name: "MEX", Group: "A"},
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{Name: "RSA", Group: "A"},
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{Name: "KOR", Group: "A"},
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{Name: "CZE", Group: "A"},
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}
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matches := []Match{
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{TeamA: "MEX", TeamB: "RSA", IsCompleted: true, ScoreA: 2, ScoreB: 0},
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{TeamA: "KOR", TeamB: "CZE", IsCompleted: true, ScoreA: 2, ScoreB: 1},
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{TeamA: "CZE", TeamB: "RSA", IsCompleted: false},
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{TeamA: "MEX", TeamB: "KOR", IsCompleted: false},
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{TeamA: "MEX", TeamB: "CZE", IsCompleted: false},
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{TeamA: "KOR", TeamB: "RSA", IsCompleted: false},
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}
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// We only simulate Group A here (4 teams, 6 matches total).
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// Note: 3rd place comparison won't succeed in putting any team to top 8 of third placed
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// unless there are other groups, but it shouldn't crash.
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probs := RunMonteCarlo(teams, matches, nil, 100)
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if len(probs) != 4 {
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t.Fatalf("expected probabilities for 4 teams, got %d", len(probs))
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}
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for _, p := range probs {
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if p.TotalQualProb < 0 || p.TotalQualProb > 1.0 {
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t.Errorf("invalid total qual probability for %s: %f", p.TeamName, p.TotalQualProb)
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}
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}
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}
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@@ -0,0 +1,161 @@
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package logic
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import (
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"sort"
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)
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// CalculateStandings computes the stats for each team in a group given the match results.
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func CalculateStandings(teams []string, matches []Match) []*TeamStats {
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statsMap := make(map[string]*TeamStats)
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for _, t := range teams {
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statsMap[t] = &TeamStats{TeamName: t}
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}
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for _, m := range matches {
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if !m.IsCompleted {
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continue
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}
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sa, sb := statsMap[m.TeamA], statsMap[m.TeamB]
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if sa == nil || sb == nil {
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continue
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}
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sa.GoalsScored += m.ScoreA
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sa.GoalDifference += m.ScoreA - m.ScoreB
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sb.GoalsScored += m.ScoreB
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sb.GoalDifference += m.ScoreB - m.ScoreA
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if m.ScoreA > m.ScoreB {
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sa.Points += 3
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} else if m.ScoreA < m.ScoreB {
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sb.Points += 3
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} else {
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sa.Points += 1
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sb.Points += 1
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}
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}
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res := make([]*TeamStats, 0, len(teams))
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for _, s := range statsMap {
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res = append(res, s)
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}
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// Sort the standings
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SortGroupStandings(res, matches)
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return res
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}
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// SortGroupStandings sorts the teams in a group based on the tie-breaking rules.
|
||||
func SortGroupStandings(teams []*TeamStats, matches []Match) {
|
||||
sort.Slice(teams, func(i, j int) bool {
|
||||
ti, tj := teams[i], teams[j]
|
||||
|
||||
// 1. Points
|
||||
if ti.Points != tj.Points {
|
||||
return ti.Points > tj.Points
|
||||
}
|
||||
|
||||
// 2. Goal Difference
|
||||
if ti.GoalDifference != tj.GoalDifference {
|
||||
return ti.GoalDifference > tj.GoalDifference
|
||||
}
|
||||
|
||||
// 3. Goals Scored
|
||||
if ti.GoalsScored != tj.GoalsScored {
|
||||
return ti.GoalsScored > tj.GoalsScored
|
||||
}
|
||||
|
||||
// 4-6. Head-to-Head (H2H)
|
||||
// We dynamically compute H2H stats for all teams that are tied on Points, GD, and GS.
|
||||
// Since we are sorting, we can check the relationship between ti and tj.
|
||||
// First find all teams tied with ti and tj.
|
||||
tiedTeams := []string{}
|
||||
for _, t := range teams {
|
||||
if t.Points == ti.Points && t.GoalDifference == ti.GoalDifference && t.GoalsScored == ti.GoalsScored {
|
||||
tiedTeams = append(tiedTeams, t.TeamName)
|
||||
}
|
||||
}
|
||||
|
||||
if len(tiedTeams) > 1 {
|
||||
h2hStats := computeH2H(tiedTeams, matches)
|
||||
h2hi := h2hStats[ti.TeamName]
|
||||
h2hj := h2hStats[tj.TeamName]
|
||||
|
||||
if h2hi != nil && h2hj != nil {
|
||||
// H2H Points
|
||||
if h2hi.Points != h2hj.Points {
|
||||
return h2hi.Points > h2hj.Points
|
||||
}
|
||||
// H2H GD
|
||||
if h2hi.GoalDifference != h2hj.GoalDifference {
|
||||
return h2hi.GoalDifference > h2hj.GoalDifference
|
||||
}
|
||||
// H2H GS
|
||||
if h2hi.GoalsScored != h2hj.GoalsScored {
|
||||
return h2hi.GoalsScored > h2hj.GoalsScored
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 7. No fallback (retains the shuffled input order to randomize tie-breaks in Monte Carlo)
|
||||
return false
|
||||
})
|
||||
}
|
||||
|
||||
// computeH2H calculates Points, GD, and GS only considering matches between the specified tied teams.
|
||||
func computeH2H(tiedTeams []string, matches []Match) map[string]*TeamStats {
|
||||
statsMap := make(map[string]*TeamStats)
|
||||
isTied := make(map[string]bool)
|
||||
for _, t := range tiedTeams {
|
||||
statsMap[t] = &TeamStats{TeamName: t}
|
||||
isTied[t] = true
|
||||
}
|
||||
|
||||
for _, m := range matches {
|
||||
if !m.IsCompleted {
|
||||
continue
|
||||
}
|
||||
if isTied[m.TeamA] && isTied[m.TeamB] {
|
||||
sa, sb := statsMap[m.TeamA], statsMap[m.TeamB]
|
||||
sa.GoalsScored += m.ScoreA
|
||||
sa.GoalDifference += m.ScoreA - m.ScoreB
|
||||
sb.GoalsScored += m.ScoreB
|
||||
sb.GoalDifference += m.ScoreB - m.ScoreA
|
||||
|
||||
if m.ScoreA > m.ScoreB {
|
||||
sa.Points += 3
|
||||
} else if m.ScoreA < m.ScoreB {
|
||||
sb.Points += 3
|
||||
} else {
|
||||
sa.Points += 1
|
||||
sb.Points += 1
|
||||
}
|
||||
}
|
||||
}
|
||||
return statsMap
|
||||
}
|
||||
|
||||
// CompareThirdPlaced ranks the third-placed teams across groups.
|
||||
func CompareThirdPlaced(thirdTeams []*TeamStats) {
|
||||
sort.Slice(thirdTeams, func(i, j int) bool {
|
||||
ti, tj := thirdTeams[i], thirdTeams[j]
|
||||
|
||||
// 1. Points
|
||||
if ti.Points != tj.Points {
|
||||
return ti.Points > tj.Points
|
||||
}
|
||||
|
||||
// 2. Goal Difference
|
||||
if ti.GoalDifference != tj.GoalDifference {
|
||||
return ti.GoalDifference > tj.GoalDifference
|
||||
}
|
||||
|
||||
// 3. Goals Scored
|
||||
if ti.GoalsScored != tj.GoalsScored {
|
||||
return ti.GoalsScored > tj.GoalsScored
|
||||
}
|
||||
|
||||
// 4. No fallback (retains the shuffled input order to randomize tie-breaks in Monte Carlo)
|
||||
return false
|
||||
})
|
||||
}
|
||||
Reference in New Issue
Block a user