refactor(core): overhaul state transition architecture, persistent job queue, and API layer
- Implement atomic state transitions: add EntryService.PatchEntry() with EntryDiff computation and EventEntryTransition event emission. - Add persistent SQLite task queue (JobEngine): add jobs table with crash recovery, exponential backoff retries, concurrency control, and idempotency key deduplication. - Decompose monolithic HTTP handlers: split handlers.go into domain handlers (auth, feeds, entries, jobs, settings, rules, sse). - Implement real-time Server-Sent Events (/api/events/stream) for multi-tab/device state synchronization. - Fix SQLite concurrency: apply busy_timeout(10000) and journal_mode(WAL) via DSN query parameters to resolve SQLITE_BUSY (5). - Fix AI settings & prompt loading: unmarshal JSON from ai_settings, apply configured prompt templates, and enforce strict enabled/API key validations. - Fix undo share state: remove omitempty from ShareUUID to serialize null for state resets. - Fix middle list counter: compute true unread/total stats from DB and clean switcher button labels. - Adapt mobile UI for iOS: add viewport-fit=cover in index.html and calibrate safe-area insets for the bottom navigation and article reader toolbar. - Add architectural documentation and worklog in docs/009_worklog.md.
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@@ -12,15 +12,24 @@ import (
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type EventType string
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const (
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EventPostCreated EventType = "on_post_created"
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EventPostUpdated EventType = "on_post_updated"
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EventVariantUpdated EventType = "on_variant_updated"
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EventManualTrigger EventType = "manual"
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EventPostCreated EventType = "on_post_created"
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EventPostUpdated EventType = "on_post_updated"
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EventVariantUpdated EventType = "on_variant_updated"
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EventEntryTransition EventType = "on_entry_transition"
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EventManualTrigger EventType = "manual"
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EventJobProgress EventType = "job_progress"
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EventJobCompleted EventType = "job_completed"
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EventJobFailed EventType = "job_failed"
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EventPreferencesSync EventType = "preferences_updated"
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)
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type Event struct {
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Type EventType
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Entry models.FeedEntry
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OldEntry *models.FeedEntry
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NewEntry *models.FeedEntry
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Diff *models.EntryDiff
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Job *models.Job
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VariantKey string // populated when Type == EventVariantUpdated
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Depth int
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DirectAttrs map[string]interface{}
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