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341 lines
6.7 KiB
HTML
341 lines
6.7 KiB
HTML
<!DOCTYPE html>
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<title>Mil años de solitario</title>
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<div class="small-print">
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<small></small>
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<div class="small-print">
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<small>Built with <a href="https://gohugo.io/" target="_blank">Hugo</a></small>
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<small>Theme <a href="https://github.com/yoshiharuyamashita/blackburn" target="_blank">Blackburn</a></small>
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</div>
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</div>
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</div>
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<div id="main">
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<div class="header">
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<h1>Mil años de solitario</h1>
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<h2></h2>
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</div>
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<div class="content">
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<article>
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<header>
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<h2><a href="https://codersherlock.github.io/post/Cross-Compile-RSync-ARM/">Cross Compile RSync ARM</a></h2>
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<div class="post-meta">
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<div>
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<i class="fa fa-calendar fa-fw"></i>
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<time>15 Aug 2016, 15:44</time>
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</div>
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<div>
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<i class="fa fa-tags fa-fw"></i>
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<a class="post-taxonomy-tag" href="https://codersherlock.github.io/tags/android">android</a> /
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<a class="post-taxonomy-tag" href="https://codersherlock.github.io/tags/arm">arm</a>
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</div>
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</div>
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</header>
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<p>
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Cross Compile Rsync to ARM platform As always, feel free to ask. // Sherlock Motivation I got some issues about compile seafile to android, so instead of doing so, I start to figure out some other synchronize workflow. Rsync is one of the most mature synchronization solution. So I made the decision on planting rsync to android. Pre-work Rsync is a sync program with delta sync feature and based on SSH connection.
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</p>
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<footer>
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<a href="/post/Cross-Compile-RSync-ARM/">Read more<i class="fa fa-angle-double-right fa-fw"></i></a>
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</footer>
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</article>
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<article>
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<header>
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<h2><a href="https://codersherlock.github.io/post/Pokemon-Go-Hack/">Pokemon Go Hack</a></h2>
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<div class="post-meta">
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<div>
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<i class="fa fa-calendar fa-fw"></i>
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<time>30 Jul 2016, 18:10</time>
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</div>
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<div>
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<i class="fa fa-tags fa-fw"></i>
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<a class="post-taxonomy-tag" href="https://codersherlock.github.io/tags/hack">hack</a> /
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<a class="post-taxonomy-tag" href="https://codersherlock.github.io/tags/github">github</a>
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</div>
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</div>
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</header>
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<p>
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Catch them all until bored Preface I never imagined that I will truly write something for hacking a game. Though I have to admit that Pokemon Go is a huge heat and different from other games, it still hard to believe that I took movement to make it better(or worse?). I was a big fun of ingress, and thanks to one of my best friends, Kevin, who was also a huge fan to ingress, recommended me this game.
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</p>
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<footer>
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<a href="/post/Pokemon-Go-Hack/">Read more<i class="fa fa-angle-double-right fa-fw"></i></a>
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</footer>
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</article>
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<article>
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<header>
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<h2><a href="https://codersherlock.github.io/post/Cross-Compile-Seafile-2-ARM/">Cross Compile Seafile 2 ARM</a></h2>
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<div class="post-meta">
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<div>
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<i class="fa fa-calendar fa-fw"></i>
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<time>30 Jul 2016, 14:02</time>
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</div>
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<div>
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<i class="fa fa-tags fa-fw"></i>
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<a class="post-taxonomy-tag" href="https://codersherlock.github.io/tags/android">android</a> /
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<a class="post-taxonomy-tag" href="https://codersherlock.github.io/tags/arm">arm</a>
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</div>
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</div>
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</header>
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<p>
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Cross Compile Seafile to ARM platform Motivation This project is working for delta sync from mobile to server. Currently, there’s no mobile program/solution has supporting to delta sync(Include Dropbox/ Goggle Drive). But the truth is that almost every pc version sync program can work as delta sync properly or not. So in this article, I’ll provide a workbench for cross compilation and evaluation. And finally come up with a reason of how to port better incremental synchronize solution on mobile platform.
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</p>
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<footer>
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<a href="/post/Cross-Compile-Seafile-2-ARM/">Read more<i class="fa fa-angle-double-right fa-fw"></i></a>
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</footer>
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</article>
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</div>
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</div>
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</div>
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<script src="https://codersherlock.github.io/js/ui.js"></script>
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</body>
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</html>
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