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refactor(core): overhaul state transition architecture, persistent job queue, and API layer
- Implement atomic state transitions: add EntryService.PatchEntry() with EntryDiff computation and EventEntryTransition event emission.
- Add persistent SQLite task queue (JobEngine): add jobs table with crash recovery, exponential backoff retries, concurrency control, and idempotency key deduplication.
- Decompose monolithic HTTP handlers: split handlers.go into domain handlers (auth, feeds, entries, jobs, settings, rules, sse).
- Implement real-time Server-Sent Events (/api/events/stream) for multi-tab/device state synchronization.
- Fix SQLite concurrency: apply busy_timeout(10000) and journal_mode(WAL) via DSN query parameters to resolve SQLITE_BUSY (5).
- Fix AI settings & prompt loading: unmarshal JSON from ai_settings, apply configured prompt templates, and enforce strict enabled/API key validations.
- Fix undo share state: remove omitempty from ShareUUID to serialize null for state resets.
- Fix middle list counter: compute true unread/total stats from DB and clean switcher button labels.
- Adapt mobile UI for iOS: add viewport-fit=cover in index.html and calibrate safe-area insets for the bottom navigation and article reader toolbar.
- Add architectural documentation and worklog in docs/009_worklog.md.
2026-09-01 00:41:05 -07:00

105 lines
2.2 KiB
Go

package api
import (
"encoding/json"
"fmt"
"net/http"
"sync"
"time"
)
type SSEBroadcaster struct {
mu sync.RWMutex
clients map[chan []byte]struct{}
}
func NewSSEBroadcaster() *SSEBroadcaster {
return &SSEBroadcaster{
clients: make(map[chan []byte]struct{}),
}
}
func (b *SSEBroadcaster) Subscribe() chan []byte {
b.mu.Lock()
defer b.mu.Unlock()
ch := make(chan []byte, 32)
b.clients[ch] = struct{}{}
return ch
}
func (b *SSEBroadcaster) Unsubscribe(ch chan []byte) {
b.mu.Lock()
defer b.mu.Unlock()
if _, ok := b.clients[ch]; ok {
delete(b.clients, ch)
close(ch)
}
}
func (b *SSEBroadcaster) Broadcast(event string, data interface{}) {
payload, err := json.Marshal(data)
if err != nil {
return
}
msg := fmt.Sprintf("event: %s\ndata: %s\n\n", event, string(payload))
msgBytes := []byte(msg)
b.mu.RLock()
defer b.mu.RUnlock()
for ch := range b.clients {
select {
case ch <- msgBytes:
default:
// Non-blocking drop if client buffer is full
}
}
}
// StreamEvents handles GET /api/events/stream
func (h *Handler) StreamEvents(w http.ResponseWriter, r *http.Request) {
flusher, ok := w.(http.Flusher)
if !ok {
http.Error(w, "Streaming unsupported", http.StatusInternalServerError)
return
}
w.Header().Set("Content-Type", "text/event-stream")
w.Header().Set("Cache-Control", "no-cache")
w.Header().Set("Connection", "keep-alive")
w.Header().Set("X-Accel-Buffering", "no")
w.WriteHeader(http.StatusOK)
// Send initial connection packet
initialMsg := fmt.Sprintf("event: connected\ndata: {\"status\":\"connected\",\"time\":\"%s\"}\n\n", time.Now().UTC().Format(time.RFC3339))
_, _ = w.Write([]byte(initialMsg))
flusher.Flush()
clientCh := h.broadcaster.Subscribe()
defer h.broadcaster.Unsubscribe(clientCh)
heartbeat := time.NewTicker(25 * time.Second)
defer heartbeat.Stop()
for {
select {
case <-r.Context().Done():
return
case <-heartbeat.C:
pingMsg := fmt.Sprintf("event: ping\ndata: {\"time\":\"%s\"}\n\n", time.Now().UTC().Format(time.RFC3339))
if _, err := w.Write([]byte(pingMsg)); err != nil {
return
}
flusher.Flush()
case msg, ok := <-clientCh:
if !ok {
return
}
if _, err := w.Write(msg); err != nil {
return
}
flusher.Flush()
}
}
}