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refactor(core): overhaul state transition architecture, persistent job queue, and API layer
- Implement atomic state transitions: add EntryService.PatchEntry() with EntryDiff computation and EventEntryTransition event emission.
- Add persistent SQLite task queue (JobEngine): add jobs table with crash recovery, exponential backoff retries, concurrency control, and idempotency key deduplication.
- Decompose monolithic HTTP handlers: split handlers.go into domain handlers (auth, feeds, entries, jobs, settings, rules, sse).
- Implement real-time Server-Sent Events (/api/events/stream) for multi-tab/device state synchronization.
- Fix SQLite concurrency: apply busy_timeout(10000) and journal_mode(WAL) via DSN query parameters to resolve SQLITE_BUSY (5).
- Fix AI settings & prompt loading: unmarshal JSON from ai_settings, apply configured prompt templates, and enforce strict enabled/API key validations.
- Fix undo share state: remove omitempty from ShareUUID to serialize null for state resets.
- Fix middle list counter: compute true unread/total stats from DB and clean switcher button labels.
- Adapt mobile UI for iOS: add viewport-fit=cover in index.html and calibrate safe-area insets for the bottom navigation and article reader toolbar.
- Add architectural documentation and worklog in docs/009_worklog.md.
2026-09-01 00:41:05 -07:00

85 lines
2.3 KiB
Go

package worker
import (
"context"
"path/filepath"
"sync/atomic"
"testing"
"time"
"git.pengzhan.dev/haopengzhan/rsspipe/internal/db"
"git.pengzhan.dev/haopengzhan/rsspipe/internal/events"
"git.pengzhan.dev/haopengzhan/rsspipe/internal/models"
)
type mockPatcher struct {
patchedCount int32
}
func (m *mockPatcher) PatchEntry(ctx context.Context, entryID string, patch models.PatchEntryRequest) (*models.FeedEntry, *models.EntryDiff, error) {
atomic.AddInt32(&m.patchedCount, 1)
return &models.FeedEntry{ID: entryID}, &models.EntryDiff{}, nil
}
func (m *mockPatcher) GetEntry(ctx context.Context, id string) (*models.FeedEntry, error) {
return &models.FeedEntry{ID: id}, nil
}
func TestJobEngineExecution(t *testing.T) {
tempDBPath := filepath.Join(t.TempDir(), "job_test.db")
database, err := db.InitDB(tempDBPath)
if err != nil {
t.Fatalf("failed to init db: %v", err)
}
defer func() { _ = database.Close() }()
bus := events.NewEventBus()
patcher := &mockPatcher{}
engine := NewJobEngine(database, bus, patcher, 5)
var executedCount int32
engine.RegisterHandler("test_task", func(ctx context.Context, job models.Job) (*models.PatchEntryRequest, map[string]interface{}, error) {
atomic.AddInt32(&executedCount, 1)
read := true
return &models.PatchEntryRequest{IsRead: &read}, map[string]interface{}{"done": true}, nil
})
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
engine.Start(ctx)
// Enqueue test job
job := models.Job{
Type: "test_task",
Payload: map[string]interface{}{"entry_id": "e_100"},
Status: "pending",
IdempotencyKey: "test_key_1",
RunAt: time.Now().UTC(),
}
created, err := database.CreateJob(job)
if err != nil {
t.Fatalf("failed to create job: %v", err)
}
// Wait for engine to claim and execute
time.Sleep(1 * time.Second)
finalJob, err := database.GetJob(created.ID)
if err != nil {
t.Fatalf("failed to get job: %v", err)
}
if finalJob.Status != "completed" {
t.Errorf("expected job status 'completed', got '%s'", finalJob.Status)
}
if atomic.LoadInt32(&executedCount) != 1 {
t.Errorf("expected executedCount 1, got %d", atomic.LoadInt32(&executedCount))
}
if atomic.LoadInt32(&patcher.patchedCount) != 1 {
t.Errorf("expected patcher to be called once, got %d", atomic.LoadInt32(&patcher.patchedCount))
}
engine.Stop()
_ = database.Close()
}